package com.zegome.game.gomestory.main.scene.level;

import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class LevelInfo {	
	public int[] starCollect;
	public int maxLevel;
	public TextureRegion unlock;
	public TextureRegion lock;
	
	public LevelInfo(int[] starCollect, int maxLevel, TextureRegion unlock, TextureRegion lock){
		this.starCollect = starCollect;
		this.maxLevel = maxLevel;
		this.unlock = unlock;
		this.lock = lock;
	}
}
